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/ Apple Developer Connection 1998 Fall: Game Toolkit / Disc.iso / SDKs / Third Party SDKs / ATI RAVE SDK / Samples / QD3D Tests / BoxTex (ATI) / inc / Textures.h < prev   
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  1. // routines to allow us to put texture maps on a parameterized group
  2. #ifndef _TEXTURES_H_
  3. #define _TEXTURES_H_
  4.  
  5. #include "PictRead.h"        // this is a library file from QD3D applications folder
  6.  
  7. TQ3Status AddTextureToGroup( TQ3GroupObject    theGroup, TQ3StoragePixmap *textureImage) ;
  8. void PictureFileToPixmap( TQ3StoragePixmap *bMap ) ;
  9. void TextureGroup( TQ3GroupObject    theGroup) ;
  10.  
  11. #endif